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Questions for team challenge





1. Looking back, would you have done anything differently? What?

2. As a team, how do you think you communicated with each other? Was it effective?

3. What is a leader, in your opinion? A follower? Were there any leaders or followers in this activity?

4. Why were these roles important in this activity?

5. How did it feel to be pressured for time? Did it make it more difficult to concentrate on the task?

6. Were everyone’s ideas considered?

7. Do you think you were successful in this activity? Why or why not?

Camp Olympics

 

The last day or afternoon of camp is a great time to have a field day or Camp Olympics. You can use the teams you established the first day, or break kids into new teams. A field day promotes healthy competition between teams, and encourages sportsmanship both in winning and losing. You can do most of these activities with a minimum of equipment.

 

Dizzy Bat

Five students from each team get in single line. When a counselor says “go” each student one at a time runs to a baseball bat (or similarly shaped item), taking the bat, pressing one end to his forehead with the other touching the ground, and spins around in a circle ten times. Counselors are near the spinning students to count each time the student circles the bat. After the student has finished his rotations he begins to run back to the starting line, stumbling and falling all the way. The first team with all five students successfully finishing the race is the winner.

 

Orange Pass Relay

Five students from each team separate themselves at opposite sides of a designated area: 3 at the starting line and 2 on the opposite side. When a counselor says, “go” one student places an orange underneath his chin, pressing it against their neck. Without using their hands or dropping the orange each student must walk to the opposite side of the designated area and pass it to the next teammate. If the orange is dropped at any time, the students must go to the spot where her began and start over. A team wins when all of its members have successfully finished the race.

 

Holly’s Human Bridge Race

All members of each team get in single file, touching the ground with both their hands and feet with their butts in the air. When a counselor says “go” the student at the far end of the line alternately climbs over and under his teammates until he is at the end of the line. After he has successfully reached the end of the line the next student begins to do the same thing. When every member has completed the race the team with the quickest time is the winner.

 

Longest Rope

Each team has five minutes to tie as many items that they are wearing or have on them together to create the longest rope. After time runs out the team with the longest rope wins.

 

Egg Toss

Two members from each team in a designated area stand across from each other. When a counselor says “throw” the student with an egg must toss the egg to his other partner without the egg breaking. If the egg breaks the team is out. After each successful toss and catch each students takes one step back and throws again. When only one pair is left, they are the winner.

 

One-legged Wrestling

Two members from each team participate in the tournament. Within a designated area two students place their hands behind their back and stand on one leg. When a counselor says, “go” each student must attempt to knock the other of balance. When one student falls, puts his leg down, or uses his hands the other student is the winner. Each student must win 2 out of 3 times. The tournament continues until only one student is left: she is the winner.

 

Balloon Distance Blow

One member from each team is given a balloon. Each student can blow three times to send the balloon as far as possible. The student with the furthest distance wins.

 

Wheel barrel Race

Six members of each group separate themselves on separate sides of a designated area. One student stands and holds the feet of the other while the other student supports himself with his hands. When a counselor say “go” each pair must run to the other side. The next pair runs to the other side, and when each pair of a team is finished the race is over. The team with the fastest time wins.

 

Tug o’War

Each member of two teams stands in single file on either side of a rope. Each team grips the rope. When a counselor says, “pull”, each team attempts to drag the other team past a designated spot in the middle of the field. The team that succeeds wins. After all teams have competed, the last team is the winner of the contestant.

 

Dance Marathon

Each member of each team stands in a designated area. When music begins all students must dance as creatively as possible. After a brief “grace period”, counselors should begin wandering through the crowd and eliminating students who aren’t as creative as the others. Each song should be completely different than the preceding one. When there are only ten students remaining, a dance off begins. The music is started again and while the music is playing each student must demonstrate to the counselors, who are judging and awarding points from 1 – 10 to each student, their creative dancing abilities. After the music stops, Counselors tally their points, and the student with the most points wins.

 

Other ideas from the Camp Big Bang Manual:

[Field day competitions included]: Frisbee toss (for both distance and precision), 3-legged race, wheelbarrow race, water balloon toss, soccer penalty kicks, tug of war, and a scavenger hunt. Some of these competitions were held simultaneously so that more kids could be involved. The scavenger hunt was held throughout the competition so those who were not participating in the individual competitions could help with this. The scavenger hunt included: bug repellent, a volunteer’s nametag, a written poem about a volunteer, a proposal of marriage to a volunteer, dressing someone up as an animal, find a volunteer’s mom whose name is …., find a volunteer who has lived in 4 countries, etc. This competition served perfectly as a last day event. It was an excellent way for students and volunteers to run around once more.


Evaluations

 

A camp evaluation is a good way to see in which areas your camp has succeeded, and how it could be improved for next year. Depending on the size and complexity of your camp, you will want to include different questions, but following is an example to give you some ideas.

 

 

Camp 2005

END OF CAMP EVALUATION

1. What was your favorite session/activity during camp and why?

 

2. If you could change anything about camp, what would it be and why?

 

3. What is the most important or interesting thing you learned?

 

4. What is the least interesting?

 

5. How did you feel about the level of English?

a. No problem b. Sometimes difficult c. Very difficult

 

6. Do you think this camp should be in Ukrainian/Russian? Why or why not?

 

7. Please tell us your honest opinion about camp: rate it from 1-10 (10 is the best; 1 is the worst). Why?

 

8. Other comments or suggestions.

 

 


 

Civics

 

In recent years, the Ukrainian government has expressed its commitment to building a democratic, transparent, civil society; however, the government cannot hope to accomplish such a huge feat without support from its citizens. Building a democracy requires the involvement of citizens who are educated about their government and how they can take an active role in improving it.

 

In this series of lessons, students will examine their role in Ukraine’s emerging democracy. Since issues of citizenship and civic awareness are so new to many Ukrainians, this unit begins with a basic introduction (Lesson #1: Introduction to Civics and Democracy), and moves on to address the balance between the rights students have according to the Ukrainian constitution (Lesson #2: Your Rights in a Democracy) and the responsibilities they hold for ensuring that future generations enjoy the same rights they do nowadays (Lesson #3: Your Responsibilities in a Democracy). The last two lessons (Lesson #4: Leadership and Lesson #5: Volunteering and Community Activism) focus on how students themselves can take action to improve their communities by leading their peers and using advocacy strategies in community development.

 








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