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Hardened (Hire Price: 2,500 ZS)





Name Movement Combat Ability Armor Will
Kirill Kirza 6”   Civilian Body Armor (5) Counts as Obscured Target when in Cover.  
Options
Choose 1 Ranged Weapon, 1 Melee Weapon. 2 Grenades, 1 Skill, and 2 Pieces of Basic Equipment.

Veteran (Hire Price: 4,000 ZS)

Name Movement Combat Ability Armor Will
Timur Tyazheliy 6”   Civilian Body Armor (5) Counts as Obscured Target when in Cover.  
Options
Choose 1 Ranged Weapon, 1 Melee Weapon. 2 Grenades, 2 Skills, and 3 Pieces of Basic Equipment.

And there you have one-stop shopping for the four essential ingredients of any successful Zone venture: weapons, ammo, armor, and warm bodies.

 

 


 

 
No Fur, No Feathers


Whatever it was came back. It’s stalking me. There’s a large clearing ahead. I see three tall rocks near a little hill. I’ll make a stand there.

© Lead Adventure Miniatures


You’re off to a solid start: good weapons, decent gear, a few stout comrades, a new map, and some kind of plan, right? Well done. I bet you’re chomping at the bit, ready to tear into the Red Zone and swoop up a sack full of mysterious artifacts. Become a Zone legend, eh?

Ha! I did too when I first got here.

But trust me when I say the best way to a happy ending is to take it nice and steady. There’ll be danger enough without you kicking a sleeping bear.

Build up your resources, keep a few of the items you salvage – don’t sell it all – and be smart. You can’t trust everyone around here, but you can trust some of them; make alliances when you can. Help each other. Better a smaller share of the take than a shallow grave somewhere in the wild.

And above all, set aside a percentage for retirement. You can’t do this forever. The Zone is terrifying and beautiful, wondrous and lethal all at once. She has a thousand moods and every date will leave you spent and breathless. She’ll even give up her treasures if you court her carefully.

Remember, everyone looks good at the start – the real trick is to get out alive. Good hunting. May Saint Strelok watch over you.

Part 9: Linked Missions And End Goals

9.1 Linked Missions

As mentioned in Part One, Zona Alfa is story-centered. Connected, narrative games tend to get players involved and help them stay focused. The Three-Act sequence is ideal to create an escalating sense of tension and purpose. Casualties, experience, Salvage all carry over as part of a larger, over-arching quest. When making a set of linked missions, Mission Objectives should relate, directly or obliquely, to that bigger goal, and ideally, the rewards and the danger should ratchet up each mission too, all to culminate in a final battle that is the most dangerous and the most rewarding.

If you get stuck, here are some Mission prompts. Roll a D6 for each column and use the results to create a scenario. Tweak and bend as needed. For example, if you roll Eliminate/Sabotage – Supplies – Old Factory, both sides could vie for the chance not simply to destroy select items in a larger cache, but complete the objective by poisoning the food or mixing defective ammo in with the boxes. Or, if the Crews are Enemies, you might task one side with demolition and the other with preventing their destruction. This is your chance to make a story and invent a motive for a follow-up mission.


 

 


   


 

Mission Table
D6 Roll Action Item Location
  Retrieve/Deliver Data Recorder Disabled Vehicle Convoy
  Defend/Protect Downed Aerial Drone Remote Outpost
  Eliminate/Sabotage Supplies Abandoned Village
  Investigate/Repair V.I.P. Old Factory
  Locate/Hunt Vital Component Military Bunker
  Escort/Steal Mutant Ruined City

 

Example

The Lost Military Convoy

Rumor has it there is an abandoned military convoy that has a supply of weapons, armor, and decent gear. Everyone knows someone who heard it’s on a back road in the North part of the Zone, near a village with a well. Sounds great except ‘Up North’ and ‘village with a well’ are kind of vague. No one has been able to nail down any definite information about where these Army trucks are located.

Now the Zone churns out rumors like a swamp in August breeds mosquitoes, and they’re twice as annoying. But this one just won’t die. So perhaps there’s some truth to it. The only one who seemed to have his teeth in this tale was Big Ears Boris, and he’s overdue from a supply run to some scientists in a Blue area east of here.







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